Exploring the future of learning through virtual and augmented reality
At a recent symposium, MIT Open Learning invited experts to discuss the power of VR and AR tools to drive engagement with education.
Our ancestors told stories around a fire,” he said. “Today, we still sit around in the dark watching a flickering light.
— Mark Mangini, Academy Award-winning sound designer
At a recent on-campus symposium titled “VR, Sound and Cinema: Implications for Storytelling and Learning,” MIT Open Learning explored the future of storytelling and learning through virtual reality (VR) and augmented reality (AR).
The event featured a panel of faculty and industry experts in VR/AR, cinema, and storytelling, showcasing the power of these tools and their potential impact on learning. Speakers included Sanjay Sarma, vice president for Open Learning; Fox Harrell, a professor of digital media and artificial intelligence at MIT; Academy Award-winning director Shekhar Kapur; Berklee College of Music Professor Susan Rogers; Academy Award-winning sound designer Mark Mangini; and Edgar Choueiri, a professor of applied physics at Princeton University.
Harrell, who is currently working on a new VR/AR project with MIT Open Learning, studies new forms of computational narrative, gaming, social media, and related digital media based in computer science. His talk focused on answering the question: “How do virtual realities impact our learning and engagement?” He also screened a preview of Karim Ben Khelifa’s “The Enemy,” a groundbreaking virtual reality experience that made its American premiere at the MIT Museum in December 2017.